Creating a Digital Learning Space for Science, Mathematics, Engineering and Technology Education
Alice M. Agogino, University of California, Berkeley
William H. Wood, III, University of Maryland, Baltimore County
Information technologies and digital resources for teaching and learning have enabled new modes of learning in science, mathematics, engineering and technology education (SMETE). Recent initiatives in SMET educational reform have coupled the advances in technology with new research in the learning sciences to develop multidisciplinary project/discovery-based approaches to teaching. Such pedagogical approaches rely on teamwork and peer-learning, scaffolded learning and social constructs, and promote life-long learning. This shift of learning mode poses difficulties for established educational norms. The role of the teacher changes from oracle to mentor; resources central to a structured curriculum are shifted to those directly applicable to the project or experiment at hand. The internet and the digital libraries it affords are positioned to become a major learning resource in the future.
To merit promotion from secondary resource to educational workhorse, the digital library must be transformed from a static information repository to a dynamic learning space. The first step in this transformation is replacing the current collection-centric view of the digital library with a learner-centric model. Only by recasting the goals of information retrieval to embrace the context of information search toward learning goals can we realize our vision of a digital learning space.
The second transforming step is realizing that a library (digital or physical) is really a community organized around learning. After all, a physical library is not only stacks and a catalog, it is also a space where people work and interact. A SMETE digital learning space must be one where members of a community of learners in science, mathematics, engineering and technology education interact with one another to develop, locate, use and recommend to each other resources to enhance teaching and learning. To serve this community and promote teamwork and peer learning, its collections must be dynamic and include information developed in the context of project work by learners. Services provided must include the means for learners to store both work-in-progress for incubating knowledge and public work spaces to share and review more mature knowledge with others. Storage is futile without access, so services must also include effective means for connecting learners with both the ongoing and completed contributions of the community.
Technically, these two transforming steps share a prerequisite the need to make learning context an explicit part of the services offered by the digital library as a digital learning space. In order to structure information in the library around the learner, we capture the learners context by mapping it onto a central knowledge structure. This multifaceted structure can help connect the learner with information of value and with peers of similar interests and goals. Together these connections will provide effective on-line support for multidisciplinary project-based education. The distributed nature of the community enhances learning because it is done not only within a single learners local context but also relative to the local contexts of others in the community. This broadens the local context of all learners and challenges them to understand more completely information from a broader perspective and across disciplinary boundaries.
Our vision transforms the digital library into a digital learning space. Digital libraries are ripe for such a transformation research has resulted in a relatively mature understanding of the issues associated with storing and retrieving from collections of information in many formats. The next logical step, currently under way, is the task of federating digital libraries to afford one-stop shopping for information. Short of forcing a single organizing structure on all collections of information, this process will rely on translation from one idiom to another through the use of meta-metadata. Thesauri help translate free-text queries in the information retrieval mode (the baseline for most digital library systems as well as web search engines) into controlled vocabularies used in assigned indices (typical of disciplinary indexing services and libraries). One goal of our research is to create a metathesaurus - a set of disciplinary knowledge structures formally related to each other at points of commonality - for science, math, engineering, and technology education that will promote federation of learning resources, we will call learning objects. (The term courseware has been used for this concept, but many found it to be too constraining. The term "learning object" is defined by IEEE's Learning Technology Standards Committee Working Group [P1484.12] on Learning Object Metadata as "any entity, digital or nondigital, which can be used, reused or referenced during technology supported learning".)
Teachers apply knowledge of students preparation, course goals, overall conceptual structure toward selecting appropriate learning materials. We are particularly interested in the role that digital libraries can play in supporting both teachers and learners with project-based learning approaches to teaching, where we define project-based learning in a generic sense across disciplines (e.g., design projects in engineering, inquiry-based experiments in science or multidisciplinary case studies). When learners are immersed in a project, they take on a major role in as lesson planners themselves. The instructor can still be an intermediary between learning materials and the learner; but the goal of lifelong learning is to shift this burden to the learner. A second goal is to support the selection of appropriate learning materials, primarily by approximating a learners state of knowledge (the here) and learning goals (the there) within the metathesaurus and identifying resources on the path from here to there.
Finally, learning is a social activity motivated, encouraged, and enhanced in a peer environment. Even science, generally seen as rational and dispassionate, is characterized as a community. It is naïve to think that an information system alone can replace the social interactions within which learning takes place. In our view, a critical goal in the development of an educational digital library in mathematics, science, engineering and technology will be the development of learning communities based on learning goals across boundaries of time, location and discipline.
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Last updated by Alice M. Agogino: 12 June 99